This study examines the role of the Five Design Principles (2012) created by Berto Gonzalez, Celine Latulipe and Erin Carroll and its effects on understanding interactivity. In this dissertation, I wish to examine the relationship between live and virtual bodies with regards to projection. The exploration is to witness if the framework, the Five Design Principles, can establish a relationship between both bodies, creating an interdisciplinary relationship between dance and technology. Interactivity and corporeality are two theoretical concepts that are employed as a lens and method to focus on in this dissertation. In this study, the two theoretical concepts are used to assist in understandings and effects of interactivity. This dissertation incorporates practice-led research as a methodology, where practice-based sessions are conducted in which participants explore each principle. In these sessions, I utilise reflective practice and collect qualitative data through personal blogs to understand thoughts on interactivity and the explorative process. In relation to this thesis, I discovered that understandings of interactivity can be affected, and live and virtual bodies can form relationships to illustrate interactivity, with support of the Five Design Principles. All participants in this exploration had minimal experience when working with the interdisciplinary relationship of dance and technology. However, each participant could create interactive dance through connecting the live and virtual bodies with the Five Design Principles. At the end of the exploration, participants were comfortable working with their virtual body being projected on screen. Their approach to digital technology and interactive dance differed from the start of the process which was an accomplishment in this dissertation.
PLEASE NOTE: You must be a member of the University of Lincoln to be able to view this dissertation. Please log in here.