Due to the increase in demand for technologically literate individuals, education of computing is becoming increasingly important. More and more countries are introducing computing into their curriculum at lower key stages, placing more pressure on teachers to adopt technology into the classroom. This project addresses the gap in available educational resources for younger children; it aims to introduce children to complex abstract concepts through an engaging, interactive application. The development process of the hand-controlled application is documented and discussed, demonstrating an iterative cycle of improvements. This project includes evidence from user testing based on a finalised prototype arguing the degree to which the proposed solution meets the requirements of both teachers and students. It considers future improvements as well as further research to meet the ever-changing landscape of computing in education.
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